Thursday, 29 January 2015

Evaluation text


1)      In what way does your media product use, develop or challenge forms and conventions of real media products?

 

The task we were set was to create a music video for an unsigned band as well as produce a digipak and either a website or a magazine ad/poster. The purpose of these being made and sold as a production package is so that it reaches out to a large audience of different age, countries and other audiences. These made together make the song and video reach a very large audience. For example, the video will advertise to audiences who use websites such as YouTube and allow them to easily access it and a digipak will advertise to people who see it on sale. A website also allows for advertising on the web as anyone can look at the bands. Compared to real product, ours fits many conventions, especially the digipak. This is because our digipak uses a very similar layout to other real life products. It also fits in with other digipaks because it has a lot of similarities to real products, for example, I front cover, band information and pictures, and this is conventional of a digipak. Our website and video also follow conventions of similar products.

There are multiple conventions required in a music promo, such as camera work, mise-en-scene, editing, performance, narrative and actors. It is important to stick to conventions so that the viewer knows what to expect from the promo but also so the promo fits in with already existing products. However, you could also say it is important to challenge a convention so your promo is different and memorable. One convention that is always relevant is the mise-en-scene needs to be relevant to the genre. For example, a rock promo would conventionally use a performance setting for their performance parts, such as a stage or studio, whereas a pop promo would possibly use an abstract environment or fantasy setting.  The editing in every promo is usually fast unless it is a song similar to a ballad. The camerawork must also be varied; this means a mix of shots such as mid, long, close ups. These need to be varied in numbers to make it look good and interesting. Performance is also very important as it shows the band or artist and their performance of the song. A narrative can also be very important too as it can tell a story behind the song, this can be very important to some artists if they want to tell their story. Amplification, illustration and disjuncture could also come into play here as you could amply the narrative to make it seem more interesting, use objects or to illustrate a narrative or come up with something completely abstract and strange, this is disjuncture. All of these are used in promos, but the one that makes the most interesting music promo is disjuncture. We decided not to use this as disjuncture could lead to confusion about a narrative and the promo in general. The editing is also important as it can change the pace of a music promo from slow to fast, this will seem to increase the speed of the song too.

 

The purpose of a music promo is to advertise and promote a song or artist. This is to help them gain further popularity across the world. This will get them noticed by the public as well as their intended target audience as well as People they may not have targeted. In my research, I looked into a few music promos of the genre pop punk, which our song is from. I found out that the editing is usually fast and has many performance shots, such as many All Time Low music videos. These have narrative too but many shots are just of performance. I also found out some basic conventions. These are that usually, the band members are all younger than 30, they wear teenage style clothing and the males usually have longer or styled hair, whereas the females usually have longer, usually dyed hair. We stuck to these basic conventions as the style of clothing we used is a teenage style as well as all band members being younger. We also stuck to the hairstyle convention apart from dyed hair as we felt that challenging this convention would give the promo a slight increase of realism.One way our media product uses conventions is through the use of mise-en-scene. In many music promos with the genre we chose (pop punk), the band members often perform on a stages well as within an alternative setting. We stick to this convention as our promo was set on a stage as well as in a house. This keeps with the conventions of a pop punk promo as we use a stage in our promo as many other video do. We also used the alternative setting of the house which also fits with the conventions as there is more than one setting. However, you could also say that using a house challenges conventions as quiet often; the alternative setting is outdoors or in an unusual area. We felt it was a good idea to challenge this convention as to make our promo seem as realistic as possible. We also stuck to conventions of pop-punk mise-en-scene by use of costume. Pop punk promos use either a smart casual look with clothing or a casual look. We chose to use both of these. We did this by having three of the band members in smart casual, but with sleeves rolled up to show casual further and the singer in casual clothes. This makes it so we stuck to the conventions of costume but also challenged it as we did not just use one type. We challenged it because we thought it would make the promo more interesting and give it more of a “DIY” (do it yourself) look that pop punk entails.

 

Another way we use conventions is through the use of editing. In many promos of the genre, the editing alternates between fast and slow, but has more fast cuts. We used this in our promo effectively. We did this by using fast cuts with many different shots in the performance part and slower cuts within the narrative. This is conventional of a pop punk promo as they are known for energetic looking promos. We did this with the use of editing. The editing being fast also made it fit to the music. We also used cutting to the beat which is also conventional of a pop punk music video to fit the beat of the track with cuts. We decided to use these conventions as they work very well with any piece of music within the genre and make it seem faster and more interesting.

 

We also used conventional techniques of cinematography and camera work with our promo. These conventional shots, such as long shots, mid shots and close up used, where all used in our promo. We used these in our promo for different effects. We used many close ups and mid shots within the performance part of our promo as they show the band members and their surrounding as well as also showing them playing their instruments. For this reason, we also used a few long shots to show most of the band members together. We also experimented with camera movement within our promo which many existing products also use.  These made our promo all together more interesting as well as fitting conventions. However, in the narrative part of the promo, we challenged some conventions. For example, we used an extreme close up at one point. We used these to show the two characters speaking and arguing. We challenged the convention for use of this to show arguments as close as we could to realism as well as showing some emotion. We also used a mirror shot. This is also unconventional as not many promos use it, if any. We did this as it gave our promo a unique part as well as also fitting the lyrics “Staring back at me in the mirror”. We also used a few angles within our promos such as high and low. These gave different views of the performers and band members as they made it more interesting and fun to watch. However, this is conventional as many promos also use high and low angles for the same reason. We also tried to use the rule of this as to keep the main part of the action with the centre third of the promo. This is the main location for the action within promos so we stuck to this convention.

 

We also used sound conventions within the promo. Even though we muted the ambience of our clips, which is conventional of pop punk and other promos so you can hear the music clearer. We used it to match the editing to the beat (cutting to the beat) and increase the pace of the editing. We also used sound to perfect lip synching within our promo. This allowed the promo to look realistic as the singer actually seemed to be singing the song we used. We also tried to do this somewhat with the instruments being played as we tried to match the guitar strums to the music as well as the drum beats, which we succeeded and also failed at different times. However, we still managed to match the majority so the promo looked very realistic. These are conventional of a music promo as they are mainly showing the band performing, exactly how it should be live, so we tried to stick to that convention.

 

In conclusion, I feel we tried to stick to conventions as much as possible whilst also maintaining realism to the promo. This all together made an interesting, realistic but conventional promo. This makes it not feel out of place with promos within the same genre of ours as well as most other types of promo.

 

2)      How effective is the combination of your main product and ancillary texts?

 

I feel our promo and ancillaries work together really well as a promotional package.

This is because in the promo, we really used the idea of lyrics to on screen action, such as the “Put your high heels on” line. We used this line a lot and also made it so we could link it together with the digipak. This was done by a photoshoot of the shoes that Courtney was wearing in the promo and using that and a microphone as the front cover. This effectively links the promo to the digipak as well as them all linking together into the narrative and promo as a whole. Our website also stuck to this as we used some images from the website on the digipak too, as well as taking the idea of shoes and inserting a picture of the front cover of the digipak onto the website as well.

This links all of the tasks together synergistically. Split apart, these tasks would not be very effective or link together, but as we have them all linked together by use of image.

 

Altogether, our product comes together well and we can see a synergetic link between all parts of the product, ancillaries included. This synergy will make is easier for the band to get an image out there as well as get more recognition. Since they all link, if a user find one of the ancillaries, they will also find out about the album and the album will make them find out about the video and so on. This allows for more publicity for the band.

We also intended to use convergence to further the reputation of the band. The video will be available on YouTube, which will give the band more reputation on the internet. The song would also be put onto iTunes which would mean converging with Apple to distribute the album. The advantage of advertising the band like this is it leaves them open to users of the internet, which a large amount of the population are, as well as some of these people possibly belonging to a record labels. Getting Call Atlantis to sign to a record label would be even further enhance convergence as record labels offer regional, national and international distribution. This would allow their music to be bought all over the world and increase popularity as they can be listened to across the world.

There are a few pros and cons of exhibiting media in a traditional style. For example, one traditional style is on music channels on the television. This is an appropriate place to show our promo as many people in our age group watch the music channels. However, the less popular music promos are shown less than the popular ones, which Is a problem for new music promos such as ours. However, it is also a good place for advertising the band and promo as if it does get seen and the audience enjoy it, they may do more research into the band and become more interested in them. The perfect place for our music promo on these channels would be on kerrang! TV as they display a wide verity of music video of punk, rock and metal. There are many pop punk promos on this channel so our promo could fit in well and be appropriate for the channel. This will then connect to new media as if the promo is seen and enjoyed, the audience may start looking for them on the internet. Once they do this, they may start following them on Facebook or other new media technologies. There are very few cons for advertising the promo in a traditional way. Advertising it in a new media technology way, such as on Facebook, YouTube and the rest of the internet, also has very few cons. This is because with advertising on new media, the audience will more than likely stumble across the band as many people in our audience use these technologies. However, one major con is that there are much more well-known bands than Call Atlantis so the audience may only look for more popular bands instead. This is one of the few problems of advertising in this way.

These advertising techniques of traditional and new media also link with our ancillary tasks. For example, we could go with a traditional and new media approach with our digipak. This is because we could get the album into music stores, such as HMV and ask them to display it so the band gets noticed through people physically seeing the album. This would be a successful method as the digipak would be displayed near similar bands, and if they see similar bands, they may take a look at our digipak too then buy it to see what it’s like or listen to a demo track from the album, then buy it if they enjoyed it. Even if they do not buy it, they may then go looking for the band on the internet instead. Our other ancillary task, a website will be advertised through the internet, especially through social media as quite often, Facebook suggests similar pages to what the user has already has liked. This means Call Atlantis’s Facebook page may be suggested if the user likes similar pages. This will then allow them to be linked to the website from the Facebook page. Not only this, the user may also be searching for similar bands on the internet, and then if they see a band that have one of their favourites as an influence, they may go look for that band, which they will then find the website, advertising the band to them and making the band, music and promo known to them. This is an effective technique as the users of the internet have many ways to find out about the band so have a high chance of finding them.

 

We tried to create a brand image that links between the music video and the ancillary tasks. Our brand image consists of emotions and colours, for example, we try to use as much green as possible within the promo and also used a lot of green on the website. The green is also supposed to symbolise jealousy as the narrative in the story consists of a male cheating on his girlfriend. The impact of the genre had a lot of effect on our music promo. This is because we wanted to stick to the conventions of the promo, especially with editing which consist of fast cuts, and lots of them. However, the genre of pop punk also had another effect on the mise-en-scene that we used. In most pop punk music promos, the setting is in a normal, everyday place. We took inspiration directly from this convention and stuck to it. The genre also gave us influence for the costume that we decided to use. This is because pop punk bands often dress in normal, everyday clothes. We stuck to this too. This will also make the song appeal to the target audience as they may also wear similar clothing to what the band members do.

Another way the products will appeal to the target audience is through the use of social media and modern technologies as most of the product will be available on the internet or internet distribution sites such as iTunes for the digipak. The website will also appeal to the audience as the use of modern technology will modernise the band and show that they use digital technologies the same as the audience.

Our texts attract the audience as they are available in many places the audience know of (shops, the internet, etc.). This will attract them as they will see the band is modern and uses modern techniques to be noticed. Another way our three texts attract the audience is because of the styling of them. All of them use modern fashions, designs and colours. This will attract our audience, who like new and modern things, to the band as they will enjoy the texts more than older styled ones.

 
3)      What have you learned from your audience feedback?

 

I have learned quite a lot from audience feedback. For example, in our focus group questions, we asked about the narrative and if the audience felt it were appropriate. All the audience thought that the narrative was appropriate for the age group. Another question we asked was what shots they feel would be used inside of a music video for pop punk, we received different responses such as long shots, close ups, mid shoots and medium close ups. This helped us create our product as it allowed us to know what shots the audience expect in a conventional video so we could stick to them.

Another thing we learned from our feedback was in the vox pops. We learnt where the audience watched their music promos so we could also use that to put our promo on. We found out that the majority of the audience watched them on YouTube, so we also used that to show our music video.

We also learnt a large amount of our audience instead of using a CD to play music from, they often download it digitally instead, and this means that the chances are, the album would be purchased more from online distribution/download services, such as iTunes, instead of going out to buy a physical copy. This means we would have to approach the target audience through download rather than CDs, but still make CD copies of the album.

We also learned from our focus group that the audience would rather have a mix between narrative and performance rather than majoring in one. They felt that a mixed music video would be more interesting.

Audience research is very useful during the production of a music promo and was very important to our promo as well. This is because it allowed us to find out what the audience wanted so we could appeal to them and interest them with our product. However, audience feedback has a very few drawbacks but there are some. For example, if your idea, which you think is good, is not liked by the audience when you ask them about it, you will have to make a completely new idea. The same also applies if they do not like the elements you have included within them. Another way that it may not be the best thing is because it may draw your promo slightly away from the genre that the song is and it would come across as strange in that genre for pure enjoyment of a select few members of the audience and not the audience as a whole. This could affect how much it is enjoyed by the main target audience. To counter this, audience feedback has much more positivity as it allows you to get a lot of opinions on your planning very fast, as well as it being directly from your audience. You also get a good idea what your audience do and do not like from this.

 

The first part of audience research we did was creating a vox pop to get ideas about different things from different people. We conducted this in the initial research stage of our production. We went out into school and got different people from different age groups to answer a few questions. One of these was their favourite music promo, to which most of them answered music from the pop genre and one answered from a heavier version of pop punk. We also asked where they watched their music promos. All of them answered that they watch them on YouTube and on music television programs. This helped us decide to create our promo specifically for these two places. This meant we also had to make it appeal to the different people who use these technologies to view their promos.

 

The second piece of audience feedback we did was gathering a focus group and pitching our idea to them. We did this during the research planning stage. We asked them a few different questions about conventions they would expect within a promo. We asked them about our narrative, which they all answered was appropriate and appealing, as well as about stuff within the promo such as camera shots and costume. The answers we got helped us decide what exactly we wanted to do. For example, the different shots we got mainly consisted of close, mid and long shots, this narrowed down the selection of shots we had and all together helped us decide on what shots to use. This was a very important piece of research as we only used people within our target audience to give us feedback, their feedback especially helped as they are directly the people we were aiming the promo at.

We also used a variety of internet technologies to research into promos of the genre we chose. From here, we could get a rough range of what conventions are expected within promos within pop punk as well as what the audience think of them in the comments. After viewing some comments, it showed that the audience seem to enjoy a narrative within a promo. This is because, judging by some comments, the audience may have been through a similar story and can connect with the narrative, thus enjoy it more and be connected with the band more.

 

 
4)      How did you use media technologies in the construction and research, planning and evaluation stages?

 

We used a different method than unsigned.com to overcome copyright. Instead, I found the band on YouTube and did some research into them, to later find out that they are unsigned. I came across Call Atlantis by looking for music in the pop punk genre, which I enjoy. I was watching a Paramore video and Call Atlantis appeared in the suggested videos so I decided to investigate. They turned out to be very similar and unsigned. This allows us to use their music freely but is always better to get permission from the artists before its use but not needed for copyright free songs. To discover similar products to what we wanted to create, we browsed across YouTube to find other pop punk bands that are similar to Call Atlantis. One particular example we found, that we knew of before, was Paramore.

 

 We used their music videos to influence what we used in our promo as they are very, very similar. We used similar shots, such as close ups, as well as framing and camera movement. Their musical style is also very similar to Call Atlantis as both are fronted by a female singer and have very similar sounding music. This helped us get some inspiration as since they are very similar, we could use conventions from Paramore videos. Paramore also influenced our use of mise-en-scene as well as the use of shots to show it. In the Paramroe music videos, there are many different shots, most of which centre the singer and make her stick out more from the rest of the band. We also decided to use this.

 

We have learnt a few different skills from the filming of out promo. One of the few examples was how to get a very good lens flare; this made the shot stick out from the others as well as makes it look more interesting. We created one in our promo by playing around with darkness and lighting until we found a shot that looked very unique and stuck out from others in the promo.  Another thing we learnt how to do was use objects such as wheelie chairs as an assistant for camera movement as it allowed us to have a smooth moving shot.  We used this during the moving shots of our promo. We found moving, steady shots by hand very hard to do, we tried to use other compromises, such as pulling the camera smoothly to the side, but it did not work. Because of this difficulty, we found the wheelie chair and used it to get our smooth movement without any jerks or bumps.

 

We have also developed how to use editing software better, especially for lip synching. This makes the video look realistic as it is perfectly synced to the singer. We also learned a few audio editing techniques in iMovie such as removing video sound and making importing music to use within the promos as well as increasing its volume. This made the lip Synching easier as we could remove all sound from the clips and play the song over the top to make sure the synching was perfect. It also helped us cut to the beat as we could put in edits where the music changed beat.

 

During shooting, we also developed the proper technique for getting good quality footage in low lighting by focusing light on one part of the shot and then focusing the camera on that to make sure the footage had lighting but you could still see the area was dark. This created the lens flare mentioned above. This also allowed us to use very dynamic lighting in our promo that we could control which not only allowed us to get better footage, but overall, make a better looking promo.

 

There are important factors of exhibiting your product online to get the band further recognition. For example, creating a website for the band and putting the promo on YouTube for everyone to view. This allows the band to get recognition on the internet easier. Creating this product also gave us all further experience in different software. For example, some of the members of our group did not know how to use Photoshop, but during this project, they had to use it which gave them some experience on how to use it. We learnt how to use different effects and filters to make our products look better. When creating the website, it also opened the option to use some very interesting brushes which allowed me to create a more interesting and better looking website.

 

We also learnt how to do more with iMovie as all of us knew how to use it, but not completely, but the further use we made of it helped us learn how to use it more effectively. We learnt how to use different effects and saturations to increase and decrease the lighting. This also helped us stick with lighting continuity as sometimes; the shots had different lighting due to different shooting times in the day. With the saturation effects, we could make the shot seem lighter or darker which allowed us to adjust to lighting problems we encountered. Using the saturation and editing we learnt from iMovie, it allowed us to adapt our footage to fit the genre.

 

I feel we improved over our prelim with the skills we learnt during the creation of our product. For example, we used much more of a verity of shots in our actual product than our prelim; we also learnt how to use effectively because of creating the product.  The verity of shots allowed us to create a more interesting promo as they can easily be switched between and when done very fast, it creates a sense of pace as well as increasing interest for the viewer of the promo, If you switch between a verity of angles without breaking the 180 degree rule, which could easily cause confusion if broken, the promo will become more interesting. This is because a verity of shots makes for a more interesting promo to be viewed. We also learnt that the use of angles is also very important as angels also make for a more interesting promo. However, we tried to not use as many canted angles within the promo as they did not fit in well with the other shots, if we used them, the promo would have seemed to create a sense of disorientation which we did not want as it was supposed to be as realistic as possible. If you were going to create a promo that was supposed to be confusing and make you feel disorientated, an extreme use of canted angles would be useful, and to make it even further disorientation, you could constantly break the 180 degree rule.

 

During production of a promo, we also thought about the use of post-production effects. In the end, we decided not to use these. This is because they can make the video effect heavy and look non-realistic, but also make it confusing. We did however, consider using these to make the promo more interesting, but some experiments we did, did not create the desired effect so we abandoned the use of them. The only effects we decided to use where toughs of lighting to make the shot look lighter or darker depending on where in the promo it was. We learnt through this, that effects are not needed to make an interesting promo and “raw” footage can still look good and interesting.

Wednesday, 26 November 2014

Equipment list


2 cameras

2 tripods

Office chair

Raised platforms

Lighting

Sound system

2 guitars

Drums

Microphone

Mic lead

Monday, 24 November 2014

Photoshoot planning-Simple analysis and shots needed


 



 

 
 
 
 
 
 
 
 
 
 


This is the magazine cover from the Kerrang! music magazine from 2009. The main picture is a very effective picture as you can see 3 members of Green Day very clearly in a close up. This is also effective as it makes the cover eye catching as well as unique. The image is also very clear and professionally done. We could use a similar set up as this as the picture is well shot and interesting. This would be a good idea to use on one of the website pictures or one inside the digipak.

 

 

 

 
 
 
 
 
 

This is a picture of All Time Low. This is an effective picture as it is clear, the band are easily seen, and also well lit. This is another very effective shoot as it is on a white background and still looks good, this is an idea we could use in our photoshoot as we may not need another background.

 

 Tuesday 2nd december

Shots we need


Close ups of each member

Group shot of members

Mid shots of each

Full headshot of each member for banner pictures

Longshot of each

A variety of poses that coudl represent the pop punk genre should be used within these.

A compilation of these shots will be very useful
 
more will be added if needed

Thursday, 20 November 2014

Risk Assessment

Location-Courtneys house

Risk
Risk level 1-5
What is the risk
How to reduce the risk
Picture frames
3
The picture frames could fall off the walls.
We will take the pictures off the walls so the risk of them falling off is reduced to 0.
Sharp corners on the fireplace
3
If someone trips and falls onto this they could get seriously injured.
To lower the risk of this we will make all cast and crew members aware of this risk.
Wires on the floor
4
This is a tripping hazard if any loose wires are on the floor.
We will move all wires out of the way and if any wires are attached to the camera we will make the cast and crew aware of them and move them out the way as much as possible.
The TV
1
The TV could fall if the stand is knocked.
To reduce this risk we will keep the filming away from the TV as much as possible.
The camera equipment
3
If cast or crew members aren’t looking where they’re going they could trip over the tripod or any other equipment we have on the day.
To lower this risk no members of cast or crew (who are not using the camera) will go near the equipment unnecessarily.


Location- The Celler Bar


Risk
 
Risk level 1-5
What is the risk
How to reduce the risk
Tables and chairs
2
There are multiple tables and chairs around the bar; these could easily be tripped on by the actors and crew.
Make sure all chairs and tables are out of the main walkway.
Pictures on the wall
2
There are a few pictures on the wall, these could easily fall off if they and knocked and cause injury to anyone hit as well as a tripping hazard.
Either make sure you are clear of the pictures or take them down and put them in a safe place.
Mirror
4
There is a large mirror hanging on the wall. This is a major hazard as it could fall off and hurt someone as well as shatter and scatter glass on the floor. It would also create a tripping hazard as well as glass shattering 
Move the mirror to a safe position and be especially careful during transport.
Wires
4
Near the stage area, there are wires on the floor as well as on the walls, these are tripping hazards and are relatively hard to see so are an extreme hazard.
You can reduce the risk by making sure that everyone knows where each wire is, and if possible, move them out of the way.
Glass on the bar itself and bottles.
3
As it is a bar, there are many items that are made of glass, these can be sharp and shatter when dropped. We must make sure no to touch them or drop them on the floor.
Keep away from the area filled with glass as much as possible.
Electrical equipment and lighting
3
There is a lot of high powered lights and stage equipment and instruments such as key boards and amps. If these are plugged in an moved, they could start a fire if the circuit is damaged.
Make sure you only move the item when it is not plugged in and no liquid is near it.
Tripods and cameras
3
The tripods and cameras could cause a tripping hazard if they are not seen or are in an unsafe area.
Make sure everyone knows where the cameras and equipment are and keep clear of them when not in use.

Wednesday, 12 November 2014

Website analysis




This is the homepage of Pop Punk band All Time Low. We can see it has all the stereotypical conventions of a band page as it has tabs with different information on it, the band name and some images as well as advertising merchandise on it. This is very conventional as it is a layout used by many bands under the same genre as well as some bands not in the genre. The colour red is also conventional as it is not too bright or a too dark colour, this contrasts between bright colours and dark colours. However, we can see, whilst the background is a nice colour, its design is rather bland; this could lead it to be seen as less interesting.
 
 

 
This is another pop punk bands website, this time, We The Kings website. We can see it is more eye-catching than the All Time Low one, this is because it has a black and white pictured background, showing the band, but colour image in the centre. This makes the centre stand out more from the background.  However, where it is more eye catching, the information on the site is rather lacking as it only has tour dates and a store on it, this makes it not very informative and lacklustre of information.


 

This is the Dead by April homepage, they are an alternative metal band. Compared to the pop punk websites, this one uses darker colours but all together, has more information on it with even more tabs with even more information on, a very informative band website.  The darker colours of the website reflect the genre as it has a heavier, darker sound than pop punk. Also, compared to the pop punk websites, it is more visually eye catching as the background is a very interesting picture that looks good, as well as allowing to let the other parts on the page also look good.

Location consent form


To whom it may concern

 

Our year 13 A level media students are currently creating a music video as part of their coursework. This will count towards their final grade for their A levels. This coursework will include a webpage, a digipak and the video itself.

 

The music video will be aimed at teenagers and young adults ages 16 and over. It will be under the genre of pop punk.

 

I am writing to request permission to use your premises in pictures and videos for the video, webpage and digipak.

 

These will only be seen by other A2 media, examiners and be posted on YouTube.

 

Please tell us your decision by indicating it in the permission slip below, this will also require your signature as further proof of your permission to use your premises. Your signature and selection will confirm the use of your premises within the factors of the year 13 coursework.

 

Regards,

 

The Angry Biscuit Production Company

                                                                                                                                      

I do/ do not give permission to use my premises in the music video, webpage and digipak of What If The Zombies Come by Call Atlantis.

 

Signed:-………………………………………………

 

Printed Name:-………………………………………

 

Date:-………………………

Monday, 10 November 2014

Website mock-up



I changed the colour of the tabs slightly to match in with the background more

































Colour adjustment 2



































Website with colour adjustments, completely redone and pictures.

Wednesday, 22 October 2014

Cutting to the beat

IIII\ S1 IIII\ S2 IIII\ S3 IIII\ S4 IIII\ S5 IIII\ S6 IIII\ S7 IIII\ S8
This isn't where I want to be\ S9

This isn't who I want to see\ S10


Staring back\S11 at me\S12


In the mirror\S13


It’s so much clearer\S14


Everything\ S15 better/ S16 when your nearer\S17


Hey what you drinking\S18


Maybe tell me what you’re think\S19 In\S20 g\S21

         III\ S22 IIII


 \S23 What if the zombies came?\S24


Would you still\ S25 be playing your sick and \S26 twisted game


We wouldn't stand a \S27chance in hell


In this \S28 post-apoc\S29 alyptic \S30 town\S31



IIII/  S32 IIII


Well\S33 what do I do\S34 now\S35


It's getting\ S36  too \ S837  Close  for   comfort\ S38 In this town\ S39


I don't \ S40  want to stay\ S41


But I can't \S42  leave either wa\ S43  y\  S44

I guess\ S45  I'll have to fight \  S46 through another day


     IIII\ S47

                                                                         
What if the \  S48 zombies came?\ S49


Would you still be playing\ S50  your sick and twisted \ S51   game\ S52


We wouldn't \ S53 stand a chance \ S54  in hell\ S55


In this\ S56 post-apoc\ S57 alyptic town\ S58




But I'll fight\ S59 till the break of dawn\ S60


Just put your\ S61 high heels on\ S62


And dancing\ S63 to your favourite\ S64  so\ S65 n\ S66\ g\ S67


IIII\ S68 IIII\ S69 IIII\ S70 IIII\ S71

So I’ll run and\ S72 I’ll run and I’ll run\ S73 a\ S74 w \ S75 ay \ S76


From everything you said to me\ S77


 
What if the zombies came?\ S78


Would you still be playing\ S79 your sick \ S80  and twisted \ S90   game\ S91


We wouldn't \ S91 stand a chance in hell\ S92


In this\ S93 post-apoc\ S94  alyptic town\ S95


But I'll fight\ S96 till the break \ S97 of da\ S98 w\  S99 n\ S100


Just put your\ S101 high\ S102  heels on\ S103


And \ S104 dancing to your \ S105 favourite \ S106 s\ S107 o\ S108 n\ S109 g\ S110




CTTB written up by Emma, shot no. inserted by Sam